Blender是用于2D和3D建模,动画,分解和前期建造的功用强大的开源处理计划。在本课程中,周全领会Blender 2.91及更高版本中的功用集,以及将专有技术与健康方式连系在一路的适用生产技术。讲师David Andrade深入研讨了特定技术,例如场景结构和建模,雕镂,纹理和阴影,2D和3D动画,脚色装配,静态模拟,衬着以及游戏引擎导出。别的,利用增强性能的技能来使Blender更快地衬着您的作品。每节课都可以帮助您获得为多种平台(游戏,电影和动画)建立专业作品所需的控制力和技能。
Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the feature set in Blender 2.91 and beyond, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, character rigging, dynamic simulations, rendering, and game engine exporting. Plus, get performance-boosting tricks to get Blender to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.
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根本练习入门进修Blender教程(英笔墨幕) Blender 2.91 Essential Training